Hand to hand combat (sometimes abbreviated as HTH or H2H) is a generic term for close quarters fighting, particularly when the outcome is likely to be fatal, as in mêlée military combat or a duel. This distinguishes it from combat sport. Usually the phrase "hand-to-hand" indicates unarmed combat or combat using improvised "field expedient" or muscle-powered weapons such as clubs or knives.
Close combat is the common term for combat within close range. It may include lethal and nonlethal methods across a "spectrum of violence" or within a "continuum of force" as established by rules of engagement. Unarmed close combat is sometimes called combatives. Close combat with weapons may be called close quarter battle at the squad level. Current NATO terminology is to use MOUT for higher-level strategic and tactical considerations of urban warfare or MOOTW for "military operations other than war" such as peacekeeping or disaster relief.
Combatives is a term used to describe various hybrid martial arts, which incorporate techniques from several different martial arts and combat sports. Unlike combat sports, such systems usually have limited sport application and often focus on simple techniques for use in self-defense or combat.
As defined by US Army FM 21-150 Combatives:
Hand-to-hand combat is an engagement between two or more persons in an empty-handed struggle or with handheld weapons such as knives, sticks, and rifles with bayonets. These fighting arts are essential military skills. Projectile weapons may be lost or broken, or they may fail to fire. When friendly and enemy forces become so intermingled that firearms and grenades are not practical, hand-to-hand combat skills become vital assets.
Also known as hand to hand combat, close combat is the most ancient form of fighting known to man. A majority of cultures have their own particular histories related to close combat, and their own methods of practice. There are many varieties within the martial arts, including boxing and wrestling. Other variations include the gladiator spectacles of ancient Rome and medieval tournament events such as jousting.
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At TCMS we pioneered a process known as: Emotional Climate Training, a process that creates a "Synthetic Experience" safely and scientifically. All TCMS courses offer insights into how and why the emotional, psychological and physical aspects of confrontations must be integrated in every aspect of the training curriculum. Our system is the first 'behaviorally' researched combative program.